
INVESTMENT PHASE 1
> *Master bases 2 and 3 (Inside and outside)
> Cinematic of master bases 2 and 3 (3d preview and UE5 implemented)
> Upgrade systems, puzzles and items of master bases 2 and 3
> Characters of master bases 2 and 3 and general animation
> *Experience bases 1, 2, 3 and 4 (ex: gas station, destroyed building etc.)
> *Novice bases 1, 2, 3, 4, 5 and 6 (ex: wreckage sites, cars etc.)
> 20% of open world visual concluded + extra characters
> 3 Weapons + 1 creature and initial systems (craft and bed - UE5 implemented)
> Initial Car systems (UE5 implemented)
*Master, Experience and Novice are names that we use to identify the importance and things about the special locals in the open world.
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