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INVESTMENT PHASE 1

> *Master bases 2 and 3 (Inside and outside)

> Cinematic of master bases 2 and 3 (3d preview and UE5 implemented)

> Upgrade systems, puzzles and items of master bases 2 and 3

> Characters of master bases 2 and 3 and general animation

> *Experience bases 1, 2, 3 and 4 (ex: gas station, destroyed building etc.)

> *Novice bases 1, 2, 3, 4, 5 and 6 (ex: wreckage sites, cars etc.)

> 20% of open world visual concluded + extra characters

> 3 Weapons + 1 creature and initial systems (craft and bed - UE5 implemented)

> Initial Car systems (UE5 implemented)

*Master, Experience and Novice are names that we use to identify the importance and things about the special locals in the open world.

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