Max Madness Devlog #1: What We’re Building (and Why)
- Rodrigo Banzato
- 2 days ago
- 1 min read
Max Madness is my post‑apocalyptic survival RPG in development. This devlog series is where I’ll share progress, design decisions, and prototypes — and where you can help shape the game.
What Max Madness is
A survival experience in a harsh post‑apocalyptic world
RPG progression with meaningful choices
Action-focused moment-to-moment gameplay
Community feedback guiding what we build next
Why I’m making it
I want to build a world that feels lived-in and dangerous — where exploration, scarcity, and character growth all matter. I’m also building in public so the community can influence priorities early.
How you can help
Tell me what you want most from a survival RPG (combat, crafting, story, base-building, etc.)
Share your favorite post‑apocalyptic games and what they do right
Follow along — I’ll post monthly updates and prototypes
Leave a comment with what you’d like to see next — I’ll use it to plan the next prototype.

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