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Max Madness Devlog #1: What We’re Building (and Why)

Max Madness is my post‑apocalyptic survival RPG in development. This devlog series is where I’ll share progress, design decisions, and prototypes — and where you can help shape the game.

What Max Madness is

  • A survival experience in a harsh post‑apocalyptic world

  • RPG progression with meaningful choices

  • Action-focused moment-to-moment gameplay

  • Community feedback guiding what we build next

Why I’m making it

I want to build a world that feels lived-in and dangerous — where exploration, scarcity, and character growth all matter. I’m also building in public so the community can influence priorities early.

How you can help

  • Tell me what you want most from a survival RPG (combat, crafting, story, base-building, etc.)

  • Share your favorite post‑apocalyptic games and what they do right

  • Follow along — I’ll post monthly updates and prototypes

Leave a comment with what you’d like to see next — I’ll use it to plan the next prototype.

 
 
 

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